We build online games that are designed to feel immersive, social, and competitive over time. Instead of static gameplay, our titles evolve through seasons, where player decisions, strategy, and interaction shape the experience.
Our flagship title, Baddie.com, is a social strategy game where players compete, connect, and build their own in-game status. Each season introduces new dynamics, rivalries, and opportunities to grow.
All of our games are free to play and run in seasonal formats. Most seasons last between 3 to 12 months, but we stay flexible, especially when testing new concepts. At the end of each season, progress resets, giving every player a new opportunity to compete from the same starting point.
We actively collect feedback through surveys and in-game behavior, and use that to improve gameplay and future seasons. This allows us to continuously refine the experience based on what players actually want.
Optional purchases, such as diamonds, are available in some games. These are designed to enhance the experience, but are never required to play or compete.
Some of our games are released as pilot versions. These are early-stage concepts that may be adjusted or discontinued if they do not meet expectations. Players participating in pilots are part of the testing phase. In many cases, pilots end with a final competitive week where top players are recognized.
All games are created purely for entertainment purposes. There are no cash or physical prizes.
Our games are developed and published by ForYouGaming Inc., a U.S.-based gaming company founded by twins Stefan Gaasbeek and Erwin Gaasbeek. We work with a lean, international team across multiple departments.